Still playing Infinite Undiscovery. I have 11 hours. So far, they’ve introduced a much more intriguing storyline considering I have clues as to what’s being hinted, but they’re purely based off of nothing. : P The voice acting is either hit or miss, if you like the voice actor’s voice or not.
Battling has gotten harder. This is good. It forces you to connect more combos.
They added Enchanting for Capell.This is very good. It allows momentary status effects. You just collect the items and there you go. For example, ATK+20 lasts 10 minutes and all you need is Sandstone annnnd.. some other crap that’s fairly abundant or that your teammates could create in IC.
Music is getting a bit better probably because the stages are becoming a bit more difficult.
I thought I’d have a problem with level gaining for all of the bagillion of members (so far, like, 8-9), but during important arcs rather than just exploration, you set up 2-3 teams depending on if the third is available. These groups are fully controlled by AI and explore the areas with you (A, the areas are fucking huge and normally they’ll guide where to go once you find them after wandering off for more EXP/items) (B, They gain experience, and quickly level up to where you are, learn new skills etc and if you’re around them while battling, all the AP goes to you) (C, they’re a neccessary good anyway; there are some parts of areas that you need simulataneous access and once you reach a certain cursor, they’ll give you a key or you’ll forge items through from shards and give them to them. THIS eliminates so much fetch-and-go, it makes me happy. It’s probably more emphasized by the fact that you don’t have to control them at all).
I’d spoil something, but right now, let me just tell you that I finally have a cool ass outfit. Chyeah.
Filed under: RPG Chatter , infinite undiscovery